Protoss Forge Fast Expand Build Order
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Of all the builds and openers among all the race match-ups
in Starcraft 2, the Forge Fast Expand (FFE) build is likely the most commonly used build in Starcraft 2.
The FFE is used in the vast majority of Protoss Zerg matches as all skill levels. The reason this build is so
popular is because its purpose is to allow the Protoss player to safely secure their natural expansion early in the
game.
Once the natural is secured, Protoss players can transition into any tech path or strategy they want off of two
bases. Whether players are working towards their third base or going for an Immortal and Sentry all-in timing
attacks, the Forge Fast Expand is the opener of choice.
In this article, I will be revealing the best build order for the Protoss forge fast expand build and how you
can use this build to trounce Zerg players in ladder games.
Variants of the Forge Fast Expand Build
There are actually three different ways to go about the Forge Fast Expansion build:
- Forge Into Nexus: The standard method for going for
the FFE is to build the Forge first, save up for a Nexus, then grab the first Photon Cannon and work on
completing the wall-in. This is safe bet against normal Zerg openers, though moving into the fast wall off
strategy may be necessary should you scout a Zergling rush.
- Fast Wall Off: This involves getting out the Forge, a
Photon Cannon, and a Gateway or two in order to wall off the entrance to the natural expansion all before
getting down the Nexus. This is usually a reaction to Zerglings rather than an opener of choice.
- Nexus First: This is the best opener if your
opponent goes for Hatchery first, but this does not always happen. If the opponent goes for early Zerglings,
you are in big trouble with this opener. If the opponent goes for Hatchery first or does not produce a lot of
early Zerglings, you enter the mid game in a nice position.
Below, we will provide build orders and discuss strategy and the pros and cons of each approach.
Forge Into Nexus Build Order
This is the standard opener for the Forge Fast Expand build. It is generally considered the optimal blend
between being economical as well as being safe:
9/10: Pylon (send this Probe to scout)
14/18: Forge (can be built at 13/18 if you do not send a Probe to scout)
17/18: Nexus
17/18: Pylon
18/18: Gateway
18/26: Photon Cannon
18/26: Assimilator x2
From here, get continue Probe production and get up the Cybernetics Core. You can then progress into any of the
tier 2 tech paths or timing attacks of your choice.
Fast Wall Off Build Order
If the Zerg player decides to go for a Zergling rush, you must stop what you are doing and start finishing your
wall-in. A 10 pool or earlier can have Zerglings in your base before your Photon Cannon finishes. A good Zerg
player will just run right into the mineral line and start attacking Probes. They will micro their Zerglings and
keep the Zerglings alive as long as possible, causing huge amounts of distraction and a substantial number of Probe
kills.
In order to prevent this from happening, you need to wall off your base before the Zerg's Zerglings get to your
natural expansion. If you can completely wall off your base, you will give your Photon Cannon a chance to finish.
With no way in other than through the Gateway(s), Forge, and Pylons forming the wall into your base and a Photon
Cannon attacking safely in the distance, any Zergling rush is effectively over.
Here is the build:
9/10: Pylon (this Probe goes out to scout)
14/18: Forge
17/18: Photon Cannon
**Upon scouting cut Probe production to save for wall-in**
17/18: Gateway
17/18: Pylon
17/18: Gateway (used this to finish the wall-in - you may cancel before it completes and replace with a Cybernetics
Core if you want).
**Resume Probe Production**
18/26: Nexus
You never want to opt for this version of the build by default. If you open with this build and the Zerg player
goes for Hatchery first, you put yourself at an economic disadvantage.
Instead, you should only change to this opener if you send a Probe out to the Zerg player's base and discover
that Zerglings are on the way. Keep your Probe in the Zerg's base until you see Zerglings actually spawn. If 6+
Zerglings come out at once before the Zerg opponent even gets a Hatchery, pull a Probe from your main base to
quickly wall off your natural expansion before those Zerglings get in position.
Nexus First Build Order
Getting a Nexus before the Forge is the most economical way to play with the Forge Fast expansion build. The
major downside to this build is that it is risky - should the Zerg player decide to get Zerglings, these Zerglings
can be at your base before the Photon Cannon is up.
Even if the Zerg goes for a 13 or 14 Pool into an expansion, they can still have a set of Zerglings to your base
before your Photon Cannon goes up. If the Zerg player goes for an Overpool or 10 pool, you are likely going to lose
the game outright if you go for a Nexus first.
With that said, some Protoss players believe that the advantage they gain from opening with the Nexus first is
worth the rare auto-loss to Zergling rushes. In a set of 10 games, if they can win 7 out of 10 with this strategy,
then losing one out of 10 to a Zergling rush may be deemed worth it.
Here is the build order:
9/10: Pylon
17/18: Nexus (or 16/18 on the Nexus)
17/18: Forge
18/18: Pylon
18/18: Gateway
19/26: Photon Cannon
20/26: Assimilator
This build is risky to perform on a 2 player map. You get a lot more protection in the first few minutes of the
game by using it on a 4 person map because this forces the Zerg opponent to have to scout you before they
can attack with Zerglings. On a two player map, the Zerg player can go for a 6 Pool build and not even scout you at
all!
Progressing into Mid Game
Once you have set up the Forge Fast Expand, there are a variety of tech paths and game strategies that are
viable. Check out our other Protoss build orders for additional
builds and strategies that open with the FFE. Many of these builds open with a Forge Fast Expand already worked
into the build.
One of the most popular options is an Immortal / Sentry timing attack. With this build, the Protoss player
quickly moves towards getting 44 Probes (16 on minerals at each base and 6 on gas at each base). A Robotics
Facility and 7 or 9 Gateways are added on and used to produce Immortals and Sentries as a priority. Excess
resources are dumped into proxy Pylons and Zealots. Once 2-3 Immortals are out, the attack commences with the
Protoss player sending in all their forces. There are so many possibilities when opening with the Forge Fast
Expand that it is impossible to mention them all on one page. In addition to our build orders page, check out the
Protoss vs Zerg strategy section for more ideas for playing
against Zerg in the mid and late game.
Conclusion
Learn the Forge Fast Expand. Study its variants. Practice opening with the build and progressing into the mid
and late game. A large number of Protoss players open with the FFE every game against Zerg and have great success
with the opener. The build works well - try it out for yourself and see just how effective it can be!
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