Starcraft 2 Protoss Counters
Starcraft 2 Counters List --> Starcraft 2 Protoss Counters
Protoss players have a weird relationship with counters.
Like all races, they depend on having a good army composition.
However, moreso than any other race, Protoss have a lot of expensive and high-threat, but vulnerable units.
Rather than building an army that counters the enemy's forces, Protoss players tend to take this one step further,
building an army that can adequately protect their high value units and allowing those high level units to do the
heavy lifting no matter what the opponent gets.
What I mean by this is that practically every mid to late game Protoss army includes either Colossi or High
Templar. Even air-based builds typically use a few High Templar on the ground. The reason for this is that the
Colossus's default attack and the High Templar's Psionic Storm both do huge amounts of area of effect (AoE) damage.
No matter what the opponent gets, these two units will deal big damage if the opponent does not kill them
quickly.
However, the Colossus is extremely slow and does best when attacking from a distance, making it vulnerable
without Gateway units acting as a meat shield in front of it. Meanwhile, the High Templar also needs support of its
own, as it has low HP and no default attack.
As a result of this dynamic, Protoss players always need to be thinking about the best way to protect their
high-power units moreso than which high-power units to build.
For example, if the Terran is getting Marines, Marauders, and Ghosts, you know that the Colossus is the
appropriate counter. The Terran sees this, and adds Vikings to their army, as Vikings counter the Colossus. You
could look at this situation and think to avoid the Vikings entirely by cutting Colossus production and switching
over to High Templar and Archons. Unfortunately, this Terran player already has Ghosts in their army, which are
strong against HTs and Archons.
So what to do? Rather than stopping the production of Colossus, you can take steps to counter the unit that
kills your Colossus by adding a different unit to the mix. In this example, the Terran is using Vikings to counter
your Colossi. Blink Stalkers are good versus Vikings, so rather than cutting Colossi production, you might just add
enough Blink Stalkers to kill off the Vikings before the Vikings can kill off your Colossi.
Strangely enough, rather than cutting Colossi production, it might actually be more effective for you to
increase Colossi production when faced with Vikings! More Colossi means that the Terran will not be able to take
down all of these Colossi before losing their Vikings to your Stalkers. If you can kill off all the enemy's Vikings
before the enemy can kill off your Colossi, you now have all of your surviving Colossi to use against the Terran's
bio forces. With no Viking support, the Colossi are at an advantage, particularly if you have Sentries ready that
can cast Force Field.
This entire dynamic is amplified by the fact that high tech Protoss units take a long time to build and are very
expensive. Each Colossus is 300 minerals and 200 vespene gas - you cannot just throw them away because the Terran
opponent produced a few Vikings. The time it takes to build also may prevent you from tech switching entirely based
on your opponent's actions.
This sort of thing only applies when your opponent is using a balanced army in an attempt to stop your forces.
Specific unit counters still work when your opponent tries to mass 1-2 units. For example, if your opponent goes
mass Mutalisk, you definitely want to get out the Phoenix.
Starcraft 2 Protoss Counter Chart - Updated for Heart of the Swarm
Below, you will find two charts. The first chart describes Starcraft 2 Protoss counters (Protoss Unit
Weaknesses). In this chart, all of the units on the left side of the column are weak against the units in
the right side of the table.
Note: If the word "soft" appears next to a unit, it means that this is a soft counter. This means that the
counter is not a landslide victory but that one unit is slightly favored over the other.
Note #2: All counters are relative and fluid. For example, a single Colossus will die easily to 12 Zerglings if
caught in the open field. However if your Colossi have Force Field support and Zealots to tank for them, then
Colossi can quickly melt away Zerglings.
Note #3: Counters may change as a match goes on and units are upgraded and research is unlocked. For example, in
the early game, a very well-microed Stalker can take down 5+ Marines due to the fact that a Stalker is faster than
the Marines and the Stalker can outrange the Marines. Meanwhile, once Combat Shields, Medivacs, and Stimpack comes
out, the Stalker no long counters Marines.
As a result, take all counters with a grain of salt and do not consider any of them a rule of thumb.
Weakness Chart: The column on the left lists a Protoss unit, while the 3 columns on the right
provide units that are strong against the Protoss unit on the left. Click on the Protoss unit name to be taken to a
page that specifically discusses the best way to counter that particular Protoss unit with units from all three
races.
Protoss Unit |
Weak Against the Protoss's |
Weak Against the Terran's |
Weak Against the Zerg's |
Zealot |
Colossus
Sentry
Archon
Thor
|
Hellion
Hellbat |
Roach
Swarm Host
Mutalisk
Brood Lord |
Sentry |
Colossus
Archon
Mothership Core
Oracle (early) |
Hellion
Banshee
Siege Tank |
Brood Lord
Ultralisk
Swarm Host |
Stalker |
Immortal
Void Ray (soft)
Zealot (soft) |
Marauder
Siege Tank
Thor (soft) |
Hydralisk
Zerglings |
Immortal |
Zealot
Void Ray |
Marine
Ghost
Hellbat
Raven (Seeker Missile)
Widow Mine |
Hydralisk
Zergling |
Colossus |
Tempest
Immortal |
Siege Tank
Viking
|
Corruptor
Viper |
Void Ray
|
Phoenix
Archon
|
Viking (with micro)
Marine |
Hydralisk
Queen
Infestor (Infested
Terrans) |
Phoenix |
Stalker
Tempest |
Marine
Thor |
Hydralisk (in
large enough
numbers)
Corruptor
Spore Crawler
|
Carrier |
Tempest
Stalker |
Viking |
Corruptor
Viper |
Mothership |
Stalker |
Viking |
Corruptor |
Warp Prism |
Any anti-air unit |
Any anti-air unit |
Any anti-air unit |
High Templar |
Colossus
|
Siege Tank
Ghost |
Ultralisk
|
Dark Templar |
Void Ray
Immortal |
Banshee
|
Mutalisk
Brood Lord |
Archon |
Carrier |
Ghost (EMP)
Battlecruiser |
Brood Lord
Swarm Host (soft) |
Oracle |
Stalker
Phoenix |
Viking
Missile Turret |
Queen
Mutalisk |
Mothership Core |
Stalker |
Viking |
Corruptor |
Tempest |
Archon (soft) |
Vikings (only in
large numbers;
1 Tempest will beat
2 Vikings) |
Corruptor
Hydralisk
Viper |
In the table below, I have put together a list of what Protoss units counter the units of other races. In other
words, the units in the left column are strong against the other units in the same row. This table details
Protoss Unit Strengths.
Protoss Unit |
Counters Protoss |
Counters Terran |
Counters Zerg |
Zealot |
Stalker (soft)
Immortal
|
Marauder (with
Zealot Charge) |
Zergling (need
+1 weapons)
|
Sentry |
Used with other
units for maximal
effect |
Used with other
units for maximal
effect |
Used with other
units for maximal
effect |
Stalker |
Phoenix
Oracle
Mothership Core |
Hellion
Reaper
Marine (early)
Viking |
Mutalisk (soft)
Brood Lord (soft)
Swarm Host (soft) |
Immortal |
Stalker
Colossus |
Marauder
Thor
Siege Tank |
Roach
Ultralisk |
Colossus |
Zealot
Sentry
Stalker (soft)
High Templar |
Marine
Hellion
Hellbat
Widow Mine
|
Hydralisk
Zergling (needs
Force Field
protection)
Roach
Swarm Host (soft) |
Void Ray
|
Immortal
Colossus
|
Marauder
Siege Tank
Thor
Medivac |
Roach
Ultralisk
Corruptor
Brood Lord |
Phoenix |
Immortal
Observer |
Banshee |
Mutalisk
Overlord |
Carrier |
Immortal
Colossus |
Siege Tank
Marauder |
Ultralisk
Roach |
Mothership |
Immortal
Colossus |
Marauder
Siege Tank |
Roach
Zergling |
Warp Prism |
none |
none |
none |
High Templar |
Sentry |
Ghost
Marine |
Hydralisk
Infestor |
Dark Templar* |
Probe |
Marine
SCV |
Zergling
Hydralisk
Drone |
Archon |
Zealot
Sentry
Immortal (soft)
Void Ray |
Marine
Marauder
Viking
Hellbat |
Zergling
Roach
Mutalisk
Ultralisk |
Oracle |
Zealot
Sentry
Probes |
SCV
Marines (in small
number and before
upgrades) |
Drone |
Tempest |
Carrier
Colossus |
Battlecruiser
Ghost |
Brood Lord |
Mothership Core |
Sentry (early) |
Marine (early;
Time Warp) |
Used with other
units for maximal
effect |
*Dark Templar not nearly as effective if detection is present.
By memorizing these two charts and changing the units you are building accordingly, you will have a lot more
success on battle.net when playing as and against Protoss.
If you have trouble remembering all of these races, a great way to speed up the learning process is to print out
these two charts and keep them near the computer when you play. When you get a peak at your enemy's army when
scouting, reference this chart and build units accordingly.
Just by learning all the Starcraft 2 Protoss counters, you will significantly improve your gameplay. However,
learning counters alone is not enough to be great at Starcraft 2. The Osiris
Method provides the only complete Starcraft 2 training program that can take you to the top of the ladder ranks
without any further experience.
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